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Flip Flops

Introduction

In computer systems, Flip-Flops are basic digital memory circuits used to store 1 bit of data.
They are a key component in sequential logic circuits, where the current output depends on both present inputs and past outputs (history).

While latches are level-triggered, flip-flops are edge-triggered — meaning they change output only during a specific transition (rising or falling) of a clock signal.


🌟 What is a Flip-Flop?

A Flip-Flop is a bistable multivibrator:

  • It has two stable states (0 or 1).
  • It can store 1 bit of information until changed by a clock pulse.

Key Characteristics:

  • Edge-triggered device (activated on clock edge: rising ↑ or falling ↓).
  • Memory element (remembers previous state).
  • More reliable than latches for synchronous circuits.

🛠️ Types of Flip-Flops

There are several types of flip-flops, each having different behavior based on the inputs:


1. SR Flip-Flop (Set-Reset Flip-Flop)

  • Inputs: S (Set), R (Reset), and Clock.
  • Working:
    • Set (S=1, R=0) → Output Q = 1.
    • Reset (S=0, R=1) → Output Q = 0.
    • No change (S=0, R=0) → Hold previous value.
    • Invalid (S=1, R=1) → Undefined behavior.

Truth Table:

Clock EdgeSRQ (Next State)Operation
Rising/Falling00No ChangeHold
Rising/Falling010Reset
Rising/Falling101Set
Rising/Falling11InvalidNot allowed

2. D Flip-Flop (Data Flip-Flop)

  • Input: D (Data) and Clock.
  • Working:
    • On clock edge, the output Q takes the value of D.
    • No invalid state like SR flip-flop.

Truth Table:

Clock EdgeDQ (Next State)Operation
Rising/Falling00Store 0
Rising/Falling11Store 1
  • Use: Simplest and most widely used flip-flop.

3. JK Flip-Flop

  • Inputs: J, K, and Clock.
  • Working:
    • J=1, K=0 → Set Q = 1.
    • J=0, K=1 → Reset Q = 0.
    • J=0, K=0 → Hold previous Q.
    • J=1, K=1 → Toggle (Q changes to opposite state).

Truth Table:

Clock EdgeJKQ (Next State)Operation
Rising/Falling00No ChangeHold
Rising/Falling010Reset
Rising/Falling101Set
Rising/Falling11ToggleComplement
  • Use: Solves the invalid problem of SR Flip-Flop.

4. T Flip-Flop (Toggle Flip-Flop)

  • Input: T (Toggle) and Clock.
  • Working:
    • T=0 → No change.
    • T=1 → Toggle the output (change Q to opposite).

Truth Table:

Clock EdgeTQ (Next State)Operation
Rising/Falling0No ChangeHold
Rising/Falling1ToggleInvert
  • Use: Commonly used in counters and frequency dividers.

📋 Summary of Flip-Flops:

Flip-FlopInputsKey FeatureProblem Solved
SRS, RBasic memoryInvalid condition when S=R=1
DDSimple memoryRemoves invalid case
JKJ, KToggle includedNo invalid condition
TTOnly toggleSimplicity for counters

⏰ Triggering Types

Triggering determines when the flip-flop responds:

  • Positive Edge-Triggered (↑): Responds at the rising clock edge (0 → 1).
  • Negative Edge-Triggered (↓): Responds at the falling clock edge (1 → 0).

Representation:

  • Small triangle (▲) on the clock input indicates edge-triggering.

💡 Real-world Analogy

  • Imagine a light switch that only changes state when you press (edge), not just when you touch it (level).
  • Similarly, a flip-flop changes state only when the clock “clicks”, not continuously like a latch.

🛡️ Applications of Flip-Flops

Flip-Flops are used everywhere in digital electronics:

  • Data storage (1-bit memory).
  • Registers (storing multiple bits).
  • Counters (event counting).
  • Shift registers (data movement).
  • Finite State Machines (control systems).
  • Timing circuits and frequency division.

✨ Conclusion

Flip-Flops are fundamental building blocks in sequential circuits.
They enable computers and digital devices to remember information, synchronize processes, and execute controlled operations based on clock signals.
Mastering flip-flops is essential to understand how memory, counters, and CPUs work internally!